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Image by Andre Benz

SPARC 3.0: Pop-up Museum & Makerspace for Kids

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Image by Ruan Richard Rodrigues

Address:

Guide Wing, Shanthi Gruha 39, Palace Rd, Racecourse, Gandhi Nagar, Bengaluru, Karnataka 560001

Venue: 

Bharath Scouts And Guides, Bengaluru

Date:

Saturday, 12 December 2026

​

Price:

₹499

About Event

SPARC 3.0 Bengaluru 2026 – STEM Experience for Children at Bharath Scouts and Guides

About SPARC 3.0 Bengaluru 2026

SPARC 3.0 is an interactive STEM experience designed to encourage children to explore science, technology, engineering, creativity, and innovation through hands-on learning. Scheduled for Saturday, 12 December 2026, at Bharath Scouts and Guides, Bengaluru, this immersive experience offers young learners an opportunity to build, experiment, solve problems, and discover how things work in the real world. With a combination of interactive discovery zones, practical maker activities, and creative challenges, SPARC 3.0 transforms learning into an engaging experience where curiosity leads the way.

Unlike conventional classroom learning or a traditional exhibition, SPARC 3.0 encourages children to participate actively in every experience. Instead of simply reading about scientific concepts, visitors can explore ideas through observation, experimentation, construction, and problem-solving. The event brings together the ANSR Big Ideas Museum and the Young Maker Workshop under one roof, creating an environment where children can discover new interests, develop practical skills, and express their creativity.

The event is suitable for curious young minds who enjoy exploring, building, questioning, and learning through experience. With its combination of science, technology, mechanics, optics, electronics, creative arts, and carpentry, SPARC 3.0 offers a varied programme that appeals to children with different interests and learning styles.

SPARC 3.0 Event Details and Timings

SPARC 3.0 Bengaluru 2026 will take place on Saturday, 12 December 2026, at Bharath Scouts and Guides, Bengaluru, Karnataka. The event is scheduled to begin at 11:00 PM, with a listed duration of five hours. The stated age limit is 10 years and above, while the ticket terms specify that every individual aged two years and above must have a separate valid ticket. Visitors should check their ticket confirmation for the applicable session timings, entry arrangements, and participation guidelines before attending.

The experience is designed to combine interactive museum exploration with practical maker activities. Participants can move through different discovery zones, experiment with scientific principles, and engage in activities that encourage them to think independently and creatively. Parents, guardians, and teachers can also accompany children and support their exploration, with separate tickets required for every attendee.

ANSR Big Ideas Museum – Discover the Unexpected

One of the key attractions of SPARC 3.0 is the ANSR Big Ideas Museum, an immersive environment featuring innovative models, interactive experiences, and discoveries that encourage visitors to look at the world from new perspectives. The museum is designed to make scientific concepts more accessible by inviting children to observe, explore, question, and experiment.

The Big Ideas Museum features eight discovery zones, each focusing on a different theme. Together, these zones introduce visitors to fascinating concepts related to the natural world, scientific principles, light, balance, and creative thinking.

Discovery of the Sky

The Discovery of the Sky zone invites children to explore the wonders of the sky and develop an interest in the world beyond their immediate surroundings. It encourages curiosity about the universe, natural phenomena, and the scientific ideas that help explain what we observe above us. The experience can inspire children to ask questions and discover more about astronomy and the environment.

Discovery of Fire

The Discovery of Fire zone explores the significance of fire and the scientific principles associated with it. Through interactive discovery, children can develop a better appreciation of how scientific understanding helps explain natural phenomena and everyday experiences.

Discovery of Sunlight

The Discovery of Sunlight zone encourages visitors to investigate the importance and behaviour of sunlight. Children can explore ideas related to light, its effects, and its role in the natural world. This discovery experience can help connect scientific concepts with familiar observations from everyday life.

Discovery of Balance

The Discovery of Balance zone introduces visitors to the fascinating principles behind stability, equilibrium, and movement. Through exploration, children can discover how balance influences the way objects behave and how scientific principles are applied in practical situations.

Discovery of Challenge

The Discovery of Challenge zone encourages visitors to think critically, tackle problems, and approach unfamiliar situations with curiosity. It provides an opportunity to explore the value of experimentation and persistence while discovering that challenges can lead to new ideas and solutions.

Discovery of Light

The Discovery of Light zone focuses on the properties and behaviour of light. Children can develop an interest in how light influences the way we see the world and discover scientific concepts through interactive experiences.

Discovery of Invisible

The Discovery of Invisible zone encourages visitors to investigate phenomena and scientific concepts that may not be directly visible. It promotes observation, questioning, and the use of scientific reasoning to understand the forces, processes, and principles that shape the world around us.

Discovery of Creation

The Discovery of Creation zone celebrates imagination, innovation, and the process of turning ideas into something tangible. It encourages children to explore how creativity and scientific thinking can work together to inspire inventions, models, and new possibilities.

Young Maker Workshop – Learn by Doing

The Young Maker Workshop is another major attraction at SPARC 3.0, providing a hands-on environment where children can build, test, experiment, and take on practical challenges. The workshop is designed around learning through action, giving young makers opportunities to try new ideas, understand how things work, and improve their creations through experimentation.

Guided activities and open exploration encourage children to develop confidence while working with materials, mechanisms, and creative concepts. The focus is on discovering solutions, learning from mistakes, and understanding that experimentation is an important part of the creative process.

Tinker with Motion – Mechanics

Tinker with Motion introduces children to movement, mechanisms, and the science behind objects that move. This activity provides an opportunity to explore mechanical principles and discover how different components work together to create motion. By investigating mechanisms through practical activities, children can develop an appreciation for engineering and the role of mechanics in everyday objects.

Tinker with Light – Optics

Tinker with Light focuses on the fascinating world of optics, including light, reflections, and visual illusions. Children can experiment with the behaviour of light and discover how optical principles influence what they see. This zone encourages observation, curiosity, and scientific exploration through activities that make abstract concepts more accessible.

Tinker with Circuits – Mechatronics

Tinker with Circuits introduces young learners to circuits, electronics, and the technology that helps devices function. The activity offers a practical way to explore how electrical components work together and how electronic systems can bring ideas to life. Children interested in technology, robotics, and engineering may find this zone particularly engaging.

Tinker with Creativity – Creative Arts

Tinker with Creativity combines imagination with hands-on making. This zone encourages children to experiment with creative ideas, explore materials, and develop their own approaches to artistic and practical challenges. By connecting creativity with making, the activity demonstrates that innovation involves both imaginative thinking and the willingness to experiment.

Tinker Without Limits – Challenge Zone

Tinker Without Limits is designed for children who enjoy solving problems and tackling challenges. The zone encourages visitors to think independently, test possible solutions, and discover what they can create when a problem does not have an obvious answer. It highlights the importance of persistence, adaptability, and creative problem-solving.

Tinker with Timber – Carpentry

Tinker with Timber is a special hands-on carpentry zone where children can work with real tools and materials under the applicable activity and safety guidelines. The experience encourages young makers to explore construction, practical skills, and the process of turning an idea into a physical creation.

Carpentry returns as a standout feature following its popularity at the previous edition. It offers children who enjoy building and crafting an opportunity to explore a practical activity that combines planning, precision, creativity, and problem-solving. Visitors should follow all staff instructions and any age or skill requirements that apply to this zone.

Three Reasons to Attend SPARC 3.0

Discover Big Ideas

SPARC 3.0 offers access to eight interactive discovery zones at the ANSR Big Ideas Museum. These experiences encourage children to explore scientific concepts, observe unfamiliar phenomena, and ask questions about how the world works. The museum format makes discovery an active process, helping young visitors connect curiosity with learning.

Get Hands-On with STEM

The Young Maker Workshop gives children opportunities to build, experiment, tinker, and solve challenges across several activity areas. From mechanics and optics to circuits and creative arts, the programme introduces a range of STEM-related ideas through practical experiences. Children can explore different interests and discover how science and technology connect with everyday life.

Make Something Real

The carpentry zone and other maker activities encourage children to turn ideas into physical creations. Working with materials and exploring construction can help young participants develop practical awareness, patience, and creative confidence. The experience highlights the satisfaction of learning by doing and discovering how imagination can lead to tangible results.

Benefits of Hands-On STEM Learning

Hands-on STEM activities can help children develop a deeper interest in science and technology by connecting concepts with practical experiences. When children build, experiment, and solve problems, they have opportunities to observe results, ask questions, and understand the relationship between ideas and outcomes.

SPARC 3.0 brings these learning opportunities together in an engaging environment. The variety of discovery and maker zones encourages children to explore different subjects instead of limiting themselves to a single area of interest. Some may enjoy understanding mechanical movement, while others may prefer electronics, optical experiments, creative arts, or carpentry.

The event also encourages important skills such as critical thinking, creativity, experimentation, and persistence. Children can learn that an unsuccessful attempt is often part of the process of finding a solution. By trying different approaches and reconsidering their ideas, young makers can build confidence in their ability to tackle unfamiliar challenges.

For parents and guardians, the experience provides an opportunity to support children's curiosity and encourage learning beyond conventional academic settings. However, children must remain under the supervision of their parent or guardian, as event staff are not responsible for supervising attendees.

Who Should Attend SPARC 3.0?

SPARC 3.0 is designed for children who enjoy exploring new ideas, building things, solving puzzles, and understanding how everyday objects work. It may be particularly appealing to young learners interested in science, engineering, technology, creative arts, practical construction, and interactive museum experiences.

Families looking for an educational outing in Bengaluru can consider this event as an opportunity to combine entertainment with experiential learning. Children who enjoy DIY projects, experiments, robotics-related activities, or hands-on crafts may appreciate the range of activities available.

The listed age limit is 10 years and above. However, the ticket policy states that all individuals aged two years and above require a valid ticket, and children below 10 years must remain under adult supervision at all times. Visitors should confirm the intended audience and applicable activity-specific age requirements with the organiser before booking.

Important Visitor Information and Event Guidelines

A valid ticket is required for every individual aged two years and above, and each ticket admits one person only. Children, parents, teachers, and other attendees must obtain separate tickets. Tickets are non-transferable and non-refundable, and re-entry is not permitted. An internet handling fee may apply to each ticket, so visitors should review the final amount before completing payment.

Event details, activity zones, and schedules may change without prior notice for operational or safety reasons. The organiser retains the right to make final decisions regarding entry, participation, and visitor conduct. Participation in activities is voluntary, and certain experiences may have specific age or skill requirements.

Children must be accompanied by a parent or guardian at all times. Children below 10 years must remain under adult supervision, and event staff are not responsible for childcare or supervision. Visitors should follow all instructions from event staff and comply with the safety requirements for each activity.

Attendees are responsible for their personal safety and belongings. The organiser is not responsible for loss, theft, or damage to personal property. Any damage to or theft of organiser property may result in liability and removal from the venue. Visitors and their belongings may be subject to security checks at entry.

By attending the event, visitors consent to photography and videography for educational and promotional purposes by the organiser. Photography or videography may be restricted in certain areas without prior permission. Drinking water and toilet facilities will be available at the venue, but free food will not be provided.

Limited parking is available, and vehicles are parked at the owner's risk. Wheelchair access is available only in selected areas. Visitors with mobility limitations or health concerns should assess whether the venue and hands-on activities are suitable for their needs before attending.

Comfortable clothing and closed footwear are recommended, particularly for practical activities involving tools, materials, and construction. Visitors should check their ticket details and any additional instructions issued by the organiser before arriving.

Plan Your Visit to SPARC 3.0 Bengaluru

SPARC 3.0 takes place at Bharath Scouts and Guides in Bengaluru on 12 December 2026, with a listed start time of 11:00 PM and a duration of five hours. Since the stated start time is late at night, attendees should carefully verify the session timing on the official booking page or ticket confirmation before making travel arrangements.

Visitors are encouraged to arrive prepared for an interactive experience that combines museum exploration with hands-on activities. Checking the venue's entry instructions, ticket requirements, parking availability, and activity guidelines in advance can help families plan their visit more comfortably.

The programme encourages children to come with questions, explore different zones, and approach each challenge with an open mind. Whether they are discovering scientific principles, experimenting with light, exploring circuits, or trying carpentry, participants can experience a different side of learning through active involvement.

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